MadROM Route Atlas

The counties below group routes by their primary travel direction and tone, so you can safely relay visitors to the right region without second-guessing how each path behaves. The “Z-range” tells you which vertical strata that county touches; think of it as the floor/layer band rather than a character level.

Use this as a quick re-linking guide—if you want to steer players toward the calm eastward lowlands, pick a county listed as Easy; if you want to warn them before sending them north, the Very Hard counties have the gnarliest paths.

Eastward County

Gentle, level terrain keeps fights short and forgiving.

Difficulty: Newbie-friendly / eastward drift

Area Direction path Z-range Steps
Smurf Village south; south; east; east; east; east; east; east; east; north Z 0 to 0 10
Miden'nir south; south; east; east; east; east; east Z 0 to 0 7
Old Thalos south; south; east; east; east; east; east; east; east; east; north; north; east; east; north; east; north Z 0 to 0 17
Dwarven Kingdom south; south; east; east; east; east; east; east; north; north; north; east Z 0 to 0 12
Dwarven Day Care south; south; east; east; east; east; east; east; north; north; north; east; east; south Z 0 to 0 14
Holy Grove south; south; east; east; east; east; east; east; east; east; north Z 0 to 0 11
Kingdom of Juargan south; south; east; east; east; east; east; east; north; north; north; east; east; east Z 0 to 0 14
Crystalmir Lake south; south; east; east; east; east; east; east; east; east; north; north; east; east; south; south Z 0 to 0 16

Southward County

Slow south runs with manageable threats—good practice for new parties.

Difficulty: Medium / steady loops

Area Direction path Z-range Steps
Gnome Village south; south; east; east; east; east; east; east; east; east; south Z 0 to 0 11
Dangerous Neighborhood south; south; south; south; south; south; east; south; south; south; east Z 0 to 0 11
Chapel Catacombs south; south; south; south; south; south; east; east; south; south; west; south; south; south; south; south; open south; south Z 0 to 0 17
Graveyard south; south; south; south; south; south; east; east; south; south; west; south Z 0 to 0 12
Sands of Sorrow south; south; south; east; east; south; south; east; east; east Z 0 to 0 10
Thalos south; south; east; east; east; east; east; east; south Z 0 to 0 9
Mega-City One south; south; south; east; east; south; south; east; east; east; east; east; east; east; east; east; east; east; east; east; south Z 0 to 0 21
Angelic Test Pastures south; south; south; west; west; west; south; east; east; east; east; east; south; south; east; east; east; south; south; south; south; east Z 0 to 0 22
The Great Pyramid south; south; south; east; east; south; south; east; east; east; east; east; east; east; east; east; east; north; east; north; east Z 0 to 0 21
Oak, Ash and Thorn south; south; west; west; west; west; west; south Z 0 to 0 8
Mos Eisley south; south; south; east; east; south; south; east; east; east; east; east; east; east; east; east; east; east; east; east; north Z 0 to 0 21
Kull's Caverns south; south; south; south; south; south; east; east; south; south; south; west; west; south; south; east; east; south; south; east Z 0 to 0 20

Southwest County

Crossing dense areas with a few tricky bends; bring more hounds than flashes.

Difficulty: High / thorny southwest

Area Direction path Z-range Steps
Troll Den south; south; south; east; east; south; south; west; west; west; west; west; west; north; east; south Z 0 to 0 16
Mob Factory south; south; south; west; west; west; south; east Z 0 to 0 8
Little Haven south; south; south; east; east; south; south; west; west; west; west; west; west; west; west Z 0 to 0 15
Druid Tribal Lands south; west; open west; west; open south; south; south; south; west; west; west; south; west; north Z 0 to 0 12
Night Tribal Lands south; south; south; west; west; south; open west; west Z 0 to 0 7
Order Tribal Lands south; west; open west; west; open south; south; south; south; west; west; west; south; east; north Z 0 to 0 12
Pirate Tribal Lands south; west; open west; west; open south; south; south; south; west; west; west; south; west; south Z 0 to 0 12

Northern County

Quick, sharp pushes north where pathing is tight and enemies hit hard.

Difficulty: Very High / northern storm

Area Direction path Z-range Steps
Olympus south; south; east; east; east; east; north; north; north; west; west; north; north; north; north; north; north Z 0 to 0 17
Valley of the Elves south; south; east; east; east; east; north; north; north; west; west; north; north; north; north; north; west; north Z 0 to 0 18
Gilligan's Island south; south; east; east; east; east; north; north; north; west; west; north; north; north; north; north; north; east Z 0 to 0 18
Shallow Grave south; south; east; east; east; east; north; north; north; west; west; north; north; north; east; north; north; north Z 0 to 0 18

Skyward County

Routes that climb into elevated platforms—expect lots of ladder/rope work.

Difficulty: Medium / vertical climbs

Area Direction path Z-range Steps
Limbo north; up; up; up; up; east; east; up Z 0 to 5 8
MadROM Immortal Zone north; up Z 0 to 1 2
Midgaardia University up Z 0 to 1 1
Arachnos south; south; west; west; west; west; west; west; west; west; west; west; west; west; west; south; west; west; north; west; up; west; north Z 0 to 1 23
Redferne's Residence south; south; south; south; south; south; east; south; south; south; west; south; up Z 0 to 1 13
Machine Dreams up; up Z 0 to 2 2
Nirvana south; south; east; east; east; east; east; east; east; east; north; north; east; east; up Z 0 to 1 15
Dylan's Area south; south; south; south; south; south; east; south; south; south; west; south; up; up; up; up; south Z 0 to 4 17
Galaxy south; south; south; east; east; north; up; east Z 0 to 1 8
The Astral Plane north; up; up; up; up; up Z 0 to 5 6
Ultima south; south; east; east; east; east; north; north; north; west; west; north; north; up Z 0 to 1 14
Hades south; west; open west; west; open south; south; south; south; east; north; north; north; north; north; south; west; north; north; north; open up; up Z 0 to 1 18
Beast Tribal Lands north; up; up; north; up Z 0 to 3 5
Eternal Tribal Lands north; up; open east; east Z 0 to 1 3
Fate Tribal Lands south; south; east; east; east; east; east; east; up; up; north; east Z 0 to 2 12
Vamps Tribal Lands south; east; up; open east; east Z 0 to 1 4
Xyansta Space Colony south; south; west; west; west; west; west; west; west; west; west; west; west; west; west; south; west; west; north; west; up; west; west; up Z 0 to 2 24
Channel Surfing Concourse south; south; up Z 0 to 1 3
L-Space Library south; south; up; north; east; up; east; east; east; east Z 0 to 2 10
Legends of Vox Machina south; south; up; north; east; up; east; east; south; east Z 0 to 2 10
Bluey's Angelic Heeler House south; south; up; north; east; up; east; east; north; east Z 0 to 2 10
Chessboard south; south; up; north; east; up; east; east; east; north Z 0 to 2 10

Underdeep County

Downward drifts that dip into caverns. Watch for choke points and low light.

Difficulty: Medium-High / caverns

Area Direction path Z-range Steps
New Ofcol south; south; down; north; open down; down; north; north; east; down; north Z -3 to 0 10
High Tower of Sorcery south; south; down; north; open down; down; north; north; east; down; west Z -3 to 0 10
Wyvern's Tower south; south; east; east; east; east; east; east; south; south; south; south; east; east; south; east; east; down; east Z -1 to 0 19
Dwarven Catacombs south; south; east; east; east; east; east; east; north; north; north; east; east; north; north; north; west; unlock west; open west; west; west; open down; down; open down; down Z -2 to 0 21
The Keep of Mahn-Tor south; south; east; east; east; east; east; east; south; south; south; south; east; east; south; east; east; down; north; north; north; east; south Z -1 to 0 23
Drow City south; south; east; east; east; east; east; east; south; south; south; south; east; east; south; east; east; down; open west; west; south; down; open down; down Z -3 to 0 22
Ofcol south; south; down; north; open down; down; north; north; east; down; north; west; west; west; west Z -3 to 0 14
Sewer south; west; north; west; down Z -1 to 0 5
Old Marsh south; south; down; north; open down; down; north; north; east; down; east; east Z -3 to 0 11
Elemental Canyon south; south; east; east; east; east; east; east; south; south; south; south; east; east; south; east; east; down; south Z -1 to 0 19
New Thalos south; south; down; north; open down; down; north; north; east; down; south Z -3 to 0 10
Graveyard II south; south; east; east; east; east; north; north; north; west; west; north; north; north; north; north; north; east; north; north; east; east; south; south; east; east; east; open up; up; open north; north; east; south; south; down; down; down; open down; down; open east; east Z -3 to 1 37
Dark Side Castle south; south; down; north; open down; down; north; north; east; down; east Z -3 to 0 10
Pirate Ship south; south; down; north; open down; down; north; north; east; down; south; east; south; south; south; east; south; east; east; east; east; east; open east; east; east; east; east; east; east; east; north Z -3 to 0 29
Town Of Solace south; south; east; east; east; east; east; east; east; east; north; north; east; east; south; south; down; west; north Z -1 to 0 19
Descent to Hell south; south; east; east; east; east; east; east; east; east; north; north; east; east; south; south; down; west; west; north; north; north; east; south; unlock east; open east; east; up; east; open south; south; south Z -1 to 0 29
The Rats Lair south; south; south; east; down Z -1 to 0 5
Dragon Cult south; south; south; down Z -1 to 0 4
Old Catacombs south; south; down Z -1 to 0 3
Woodstock south; south; east; east; east; east; east; east; east; east; north; north; east; east; south; south; down; west; west; west; west; west; south; west Z -1 to 0 24
Dr. Seuss Who-ville north; down Z -1 to 0 2
Strange World south; south; west; west; west; west; west; west; west; west; west; west; west; west; west; north; north; east; down Z -1 to 0 19
Jurassic Park south; south; east; east; east; east; east; east; south; south; south; south; east; east; south; east; east; down; north; north; north; east; south; south; south; east; south; south; west; south; east; south; south; down; east Z -2 to 0 35
The Sun south; south; down; north; open down; down; north; north; east; down; north; east; east; east; up; up; east; up; up; open up; up Z -3 to 2 19
The Warp south; south; west; west; west; west; west; south; north; east; south; down; down; east; east Z -2 to 0 15
WeIrD south; south; east; south; down Z -1 to 0 5
The Healed Land south; south; down; north; open down; down; north; north; east; down; south; east; north; north; open north; north; north; north; north; north Z -3 to 0 18
Daonima south; south; east; east; east; east; north; north; north; west; west; north; north; down Z -1 to 0 14
UnderDark south; south; south; south; down; west; down; north; open down; down; down; south Z -4 to 0 11
Shadow Tribal Lands south; south; down; north; open down; down; north; north; west; up Z -2 to 0 9
Explorers Tribal Lands south; south; down; north; open east; east Z -1 to 0 5
Nightmist Castle south; south; east; east; east; east; north; north; north; west; west; north; north; north; east; north; north; north; north; north; north; north; open north; north; north; down; south; south; unlock south; open south; south; unlock up; open up; up; north Z -1 to 0 30

Mixed County

Paths that blend directions or stay close to the hub.

Difficulty: Varies

Area Direction path Z-range Steps
House of Horrors south; south; west; west; west; north; north; east; east; east; north Z 0 to 0 11
Plains of the North south; south; east; east; east; east; north; north; north; west; west; north Z 0 to 0 12
The Shire south; south; west; west; west; west; west; north Z 0 to 0 8
Dragon Tower south; south; south; east; east; south; south; west; west; west; west; west; west; north; west; north; west; west; west; north; west; north; north; north; west; west Z 0 to 0 26
Moria south; south; west; west; west; west; north Z 0 to 0 7
Haon Dor south; south; west; west; west; west; west Z 0 to 0 7
Yggdrasil south; south; west; west; west; west; west; west; west; west; west; west; west; west; west; west Z 0 to 0 16
Lycanthropy Village south; south; west; west; west; west; west; west; west; west; west; north Z 0 to 0 12
The Sacred Lands south; west; open west; west Z 0 to 0 3